Being in the Main the Mouth of Olde House Rules

Friday, January 9, 2015

The Temple of Gorush (A Pits & Perils Scenario)

It was 2013, and Pits & Perils was just a month or so away from being published (at the time, in its original Lulu soft cover format only, having not embraced the digital side).  Eager to give the product a final go-round, we ran it at PretzCon 2013, just to know what others thought.  We had a full table...


These young people had not much in the way of
prior experience, but they proved quite up to the task!

This was "Siege at the Temple of Gorush", an adventure for 1-3rd level characters.  But first, several explanatory notes, since this was long ago and far away...

(1) This was written before the FINAL draft of P&P, but overall consistency should be preserved.  Mostly...

(2) It's NOT pretty, but it reflects the amateur and very homemade production from the dawn of our hobby.

(3) There WILL be typos, but I really did my best!

Despite its roughness, this scenario is fully playable and ready to be enjoyed if you wish to run it yourself... 


On a side note: Robyn had no idea what was in the scenario, and during the game she laid low and encouraged everyone else.  However, she really stepped up at one point, and what she did with the prisoners really pushed her uh, "neutral" alignment!   

As we hoped, the players forged their identities during game play experience and not through elaborate (and pre-decided) concepts aided by massive rules and special mechanics, and by the end of the game, they had real esprit de Corp! 

The goal was to have fun (and we did).  But we also wanted to demonstrate how depth and complexity could derive from the story and setting vs. complex rules.  We also encouraged these young people to make good choices and work together, as this, not pages of special abilities, is what makes the game challenging...  

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